Unfortunately, this normally means that players that have been grinding on the same server for a long time can have an advantage over new joiners. This can then be spent on better armour or weapons (veterans of Counter Strike will feel right at home). While there is little in the way of continuity between matches, each time you kill someone you earn money. Human enemies tend to do all kinds of other devilishly evil things such as hunting you with crossbows from afar, or jumping to your rear to stab you in an all-too-horribly-exposed back. Now that there is a button that allows you to kick your opponent and stumble them, getting too close can spell disaster. The combat remains the same here, but with human opponents you have to be much more on the ball. Servers can support up to 64 players in free for alls, battles and capture the flag. What everyone wants to know about though, is the multiplayer.
This isn’t necessarily a bad thing, as Warband is naturally more polished, but it would have been nice to see something truly original added to the mix.
This adds a cool tactical edge to the game, but it has been done before by several mods.
This time however, you can become king, appoint lords and dish out rewards for your men. The new campaign works similarly to the original, with you taking control of one man (or woman) who you lead to victory, acquiring new followers, more money, better weapons and more.